Departments

PROJECTS PER DEPARTMENT

All
Cultural and Humanitarian Affairs
Entrepreneurship
Horizon
Social Innovation and Green Technologies
STEM Education and Research
InterEd: Interdisciplinary Approaches for Innovative Education
Comix4AI: Learning Artificial Intelligence through Comics
AI Exhibits
PREVENT
MATE4MEAT
InterGames: Incorporating Interdisciplinarity in Secondary School Education Using Conflict Video Games
Gaming Disorders: Upskilling school staff responsible for psychological and social support to identify, report and prevent “Gaming Disorders”
Escape the Unemployment (EDU): Fostering employability skills through environmentally responsible educational escape rooms
MAAT: Mobilizing Youth For Gender Inclusive Cities
SterE(U)otypes: Tackling migrant stereotypes towards Europeans that impede their integration into the EU societies
Get2Action
GrandFriend: Intergenerational Hub for the Amelioration of Sustainable Agricultural Practices and Entrepreneurial Mindset
MINDSET: Supporting youth organizations and youth workers for the Identification and Prevention of Youth Gaming Disorder (gaMINg DiSordEr youTh)
GreenCities: Youth Participation for Developing Sustainable Green Cities
ABCDemocracy - Political literacy for Young vulnerable People
Entrepreneurial Herstory
Anti-rumour: Identifying and Diagnosing Fake News and Conspiracy Theories
STEM-xhibitions: Enhancing secondary school STEM teaching and learning through the implementation of student-curated art-based exhibitions, utilizing methods of co-creation
SMILE: Supporting Mental Health in Young People: Integrated Methodology for cLinical dEcisions and evidence-based interventions
BetheChange: Innovative Higher Education for Environmental Sustainability
Green GUARDens: Environmental Sustainability and Green Entrepreneurship Competence-Building in Kindergartens
GreenVETers: Embedding ‘citizen deliberation’ and ‘deliberative democracy’ for sustainable development into the official VET curricula
FlexCHESS : “Flexibility services based on Connected and interoperable Hybrid Energy Storage System”
Turning human sanitary waste into fertilizer
Improving VET Distance Learning through a Gamified Asynchronous eLearning Methodology
NO GAP - New Opportunities in Gardening and Agriculture Professions.
BE-IN: Best Innovative Practices for an Inclusive and Emotional Education to face Early School Leaving in Europe.
OP.E.N: "Developing a tool to assess the need for Psychological first aid to adolescent school pupils"
Intergenerational Pedagogies for Adult Learning (INTEL)
ACTIVATE – Active Community Participation training and resources for people with functional diversity
entreYOUTH
superYOUTH: Spot-on youth for a democratic, informed and more crisis-responsive EU society
#UComE: A systematized and digitized approach for the reconstitution of community engagement in youth-oriented activities
ForestFireProtection (FFP): Training for self-protection against forest fires in rural areas
FINGO: Cross Curricular Collaboration for improving students’ Financial Literacy Skills Using Games
SMEM: Significant Mathematics for Early Mathematicians
Little Philosophers - the new influencers: Helping children develop philosophical knowledge and philosophical inquiry
Young ArcHers: Learning to defend architectural heritage in primary schools
Numeric[All]; Gamified museum methodologies towards the acquisition of numeracy, literacy and transversal skills for illiterate adults
CitSci4All: Social Inclusion and participation of Deaf and Hard of Hearing adults in Citizen Science for Climate Change.
TC4SEE: Transnational Cooperation For Social Exclusion Escape
DiGiPORT: Digital Pop-up Shop Platform for CCS professionals and Artists
CodER: Teaching coding and microcontrollers to young people through virtual Escape Rooms
LeaderSEEDS: Nurturing the next generation of third sector digital leaders.
"Building structures for intercultural integration" aims to contribute to the integration of migrants in Cyprus in a range of areas including participation, education, cultural and social life, urban planning, business, access to the labour market, anti-discrimination and multilingualism.
VA MOOC will create a VET course, as well as tutoring and guidance tools for virtual assistants in the form of a tutoring chatbot, a set of introductory factsheets, and a practical toolbox.
MOMentum: Helping mothers gain MOMentum in entrepreneurship
PERIEGESIS promote inclusiveness of Deaf and Hard of Hearing (DHH) people in vaults of cultural treasures
DiOtherCity: Digital tools for professionals in the Cultural and Creative Industries (CCIs)
POEME: "Project leading to an Exhibition for the incorporation of Migrant children into the European school frameworks"
Community-driven Digital Action: A catalyst for social change in the COVID-19 crisis (HEIDI)
AgriCharisma- assessing and developing youth skills and in agro-entrepreneurship
OCEA(n)RT: Increasing youth participation to address plastic -“COVID-Waste”- litter through visual art works
VM-STEM: "The Virtual Museum of STEM-Creation of the first European virtual museum for STEM education at secondary level"
Jobs of the Future: "Addressing the employability of future generations by providing youth with opportunities to engage with future technological occupations"
The GLAMers: Enhancing GLAMs through youth engagement during the COVID-19 crisis
DREAMM (Develop and Realise Empowering Actions for Mentoring Migrants)
PermaVET: "Introducing permaculture concepts to sensitize VET students for their specific potential in making a change"
STEAMBUILDERS: "Fostering Interdisciplinary Teaching Methods Linking STEAM with History and European Cultural Heritage"
Code4SP: "Coding for Social Promotion - Transfering computer programming skills via non-formal education"
Agro_EduGames: Game-based learning methodologies towards the improvement of Agro-entrepreneurship
3D Print: "Developing and producing a 3D Printing Toolkit for adult education"
VX-DESIGNERS: "Creative methodologies for using virtual exhibitions as a pedagogical tool for student learning and enhancement of teachers' & students' skills"
Gaming for Skills: Promoting video games as pedagogical tools
RecreaMATHS: Shifting the teaching of mathematics to kindergarten with game-based pedagogies
ELMET: Experiential Learning MEthodologies addressing vulnerable employed and unemployed people
PROTECT: Providing targeted training materials to promote safeguarding, knowledge and prevention around CSE
NEX-LABs: "NEXUS-Driven Open Labs For Competitive And Inclusive Growth In The Mediterranean"
Green STEAM Incubator: "Investigate the common boarders of STEAM and entrepreneurship under the context of Youth-oriented activities"
EFIVOS Encouraging and Fostering Inclusive Values among youth by Increasing awareness and enhancing KnOwledge and Skills requirements in a digital era
TOUR FR(I)END Friendly Redesign of Inclusive Experiences N’ Destinations for Deaf people
STEAMER: "Escape Rooms Adapted for School Education on STEAM"
INSPIRE- Innovative Serious Play for Identifying your Role in a Social Entrepreneurship
BIBLIODOS second language acquisition (A1, A2), by combining the promotion of European literature and heritage
#livingSTEM: Using Permaculture to boost STE(A)M education
EUROPEAN YOUTH AT THE FRONTLINES OF ACTIVE CITIZENSHIP
Erasmus for Young Entrepreneurs
EDCOMIX: "Comics Creation Resources for Language Education"
FLYie- Female Legends Youth innovation and entrepreneurship
Digitize Enterprise: Boosting Enterprise learning by providing Open Access Resources for practitioners and participants
Escape Rooms for Social Entrepreneurship
E-Design – European Digital Education for Social Inclusion and Global Neighbourhood
Guiding Counter-Identities in Shaping Collectivities
I NEE[T] ART
Math Reality
S.T.E.Ps: Supporting Ties in the Education of Prisoners
ICT for Social Inclusion
The Art of Maths
Agro-entrepreneurship Accelerator
FATI : From Alienation to Inclusion
GAME Laboratory
SOCIETY PROFITS
RE[ENTER]
Grow Green
Entrepreneurship Skills for Youth - Youth for Social Entrepreneurship
The Art Within
Digital Mediation
Antidiscrimination Pack 2.0
informath
Building Empowering Environment For Youth Employability
Souls Without Borders
EUROPE FOR CITIZENS: 'NOT-GAP' (2016-2017) Network of Organizations and Towns Growing through Active Participation
KA2 Strategic Partnership in the youth field: DROP IN! (2015-2017) - Life guidance platform for young dropouts
NO NEET
Hi-Tech Democrats
SEA: Social Entrepreneurship Accelerator
A Network for your ‘NET-worth’!
Person of the year: THE ENTREPRENEUR!
Run The world
Network of KA1 partners