Resources

Resources

Within the current section, we aspire to spark an indirect but in-depth dialogue between academia, civic society organizations, non-formal education providers and practitioners deriving from the business sector. All our publications –educational guidebooks and manuals, elearning modules, libraries and free training material, as well as scientific reports and dissemination material- are being treated as open educational resources (OER) and are free of charge for anyone who would like to deepen his knowledge in cross-sectoral and interdisciplinary approaches .

All
Adults and Lifelong learning
Agriculture& Environmental Engineering
Business Incubators & Startups
Community Engagement
Deaf and Hard of Hearing
Digital modeling & prototyping
E-learning & digital platforms
Education & Learning
Electronics & Robotics
Employment
Entrepreneurship
Equality & Diversity
Game-based learning
Inclusion, Integration & Multiculturality
Innovation & New Technologies
Kindergartens & Primary Education
Lifelong learning
Linguistics
Mathematics
Mental Health
Migrants & Refugees
Mobility & Training
Museums
Non-formal learning
Prisoners
Science & Technology
Secondary Education
Specific Learning Disorders (SLDs)
Unemployment & NEET
Virtual & Augmented Reality
Vocational Education & Training (VET)
Youth
Video features predicting engagement in climate change education
THE ‘YOUNG ARCHERS’ EDUCATIONAL TOOLKIT
PR3: Entrepreneurship education toolkit
PR1: Gamified role-mode Education Methodology
NATIONAL REPORT CYPRUS - Mid-term Impact Assessment of the Training Package During Fire Season
PR4 Title: FINGO Project - «Είμαι ένα οικονομικά επιτυχημένο άτομο»
PR3 Title: FINGO Project - Συλλογή βέλτιστων πρακτικών και προσωπικών ιστοριών επιτυχίας στην χρηματοοικονομική διαχείριση για μαθητές με ειδικές ανάγκες
Digital Serious Game
Lesson plans for DHH inclusion in museums and/or galleries
Video Learning Directory for museum staff
FFP – Training Framework
OP.EN Activity 1: Assessment of Mental Health and Psychological Needs
IO1: Guidebook: "Contemporary Methodologies and Tools for Community Engagement"
Απόκτηση βασικών χρηματοοικονομικών γνώσεων και δεξιοτήτων μέσω της παιχνιδοκεντρικής διδασκαλίας" Eκπαιδευτικό Πρόγραμμα Δια ζώσης εκπαίδευση και αυτοκατευθυνόμενη μάθηση
Financial Literacy Skills using games" Training Curriculum - Face to Face and Self-directed
Booklet on Virtual Assistants
BE-IN ΧΑΡΤΗΣ ΠΟΡΕΙΑΣ: Βέλτιστες καινοτόμες πρακτικές για μια Συμπεριληπτική και Κοινωνικο- συναισθηματική εκπαίδευση για την αντιμετώπιση της πρόωρης εγκατάλειψης του σχολείου στην Ευρώπη
BE-IN ROADMAP: Best Innovative Practices for an Inclusive and Emotional Education to face early school leaving in Europe
BE-IN: International Report on the State of the Art of Inclusive Pedagogical and Methodological Practice. Austria, Croatia, Cyprus, Hungary, and Italy.
Guide on Deaf and Hard of Hearing Adults' Engagement in Citizen Science Projects for Climate Change
Methodological guidelines for the design, implementation and assessment of Digital Action
HEIDI REPORT IO1
Museum Learning Thesaurus
Trainer Guidelines and Laboratory Principles
Handbook on Environmental Projects using Onshape
Module on 3D Modelling: 20 hours lessons
Handbook on Enviromental Projects using Arduino
Module on Microcontrollers: 30 hours lessons
Handbook of "Design Thinking Models"
COMPENDIUM: DESKTOP AND FIELD WORK
The GLAMers - Study & Infographic "Practices of digitally mediated youth engagement for GLAMs during the pandemic"
INSPIRE IO4
Methodologial guide IO3
INPSIRE Methodological guide
Learning training guide for basic skills of people working in touristic industry (especially in terms of language, dialogs etc)
TOUR FRIEND
LivingSTEM IO3
LivingSTEM IO5
LivingSTEM
STEAMBuilders IO1
POEME IO1
VX-DESIGNERS IO1
EDCOMIX IO3
STEAMER IO3
STEAMER IO2
IO2: The on-the- spot gamification of “Green STEAM Incubator”
GLAMers
Agro_EduGames
Accessible tourism for deaf and hard of hearing people
STEAMER IO1 Pedagogical Guide
INMATE REINTEGRATION: Compilation of Theory and Practices
EdComix: IO2 Digital Comics Creation Guide
IO1: The “Green STEAM Incubator” Manual
Methodological Guide of Tour Fr(i)end Project
Gamification system
Mathematics & Literature
Mathematics & Cinematography
Mathematics & Theater
Mathematics & Music
Mathematics & Visual Arts
EdComix: IO1- Pedagogical guide on the practical uses of comics in education
Anti-discrimination Pack 2.0
Guide for Creating Games Dedicated to Youth Workers
Backyard Sale: An educational board game on Entrepreneurship. Download IO3 and play the game
Catalog of Good Practices in working with young NEET regarding innovative tools in the context of non-formal education
Guide on the use of Games as an Effective Non-Formal Education Method in the Socio-Economic Activation of NEET
Pedagogical guide “VR for mathematics”
VR in education
Erasmus for Young Entrepreneurs
Virtual learning tools and platforms for Practitioners and participants of Youth Programmes with the target of increasing Enterprise awareness and skills of youth members.
Educational Video Presentation from Agricultural Experts
THE NON-FORMAL TRAINING COURSE on AGRO-ENTREPRENEURSHIP
On-Line Training Course on Agriculture
Directory of social enterprises in the EU
NON FORMAL TOOLS ON SOCIAL ENTREPRENEURSHIP
SOCIAL ENTREPRENEUR’S TOOLKIT
ON-LINE COURSE ON SOCIAL ENTREPRENEURSHIP