This pedagogical guide is the first output of the project and aims at helping teachers in the process of using pedagogical Escape Rooms as a gamified gateway to STEAM skills. The guide explains in detail the concept of Escape Rooms and how to integrate them in the classroom, while at the same time being pedagogically relevant. This is also available on the STEAMER website here.
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.