Projects

VM-STEM: “The Virtual Museum of STEM-Creation of the first European virtual museum for STEM education at secondary level”

KA2 – Cooperation for innovation and the exchange of good practices

Overall, underachievement persists in mathematics and sciences in the EU

The latest PISA results (2018) show that the underachievement rate is 22.4% in mathematics and 21.6% in science, meaning that the European Commission’s ET2020 benchmark which targeted an underachievement rate of less than 15% has not been reached. In addition, while performance in maths remained stable, it deteriorated in sciences.

Therefore, there is a need for innovation in the way mathematics and sciences are taught in European secondary schools.

Engagement and interactivity can be the key to unlock STEM teaching & learning

In “Beyond achievement: A comparative look into 15-year-olds’ school engagement, effort and perseverance in the EU”, the DG for Education, Youth, Sport and Culture pointed out the importance of learners motivation and engagement at school. It can be said that science, technology, engineering and mathematics all have a negative image at school: they are often perceived as difficult, abstract, or disconnected to the “real” daily life. Many students believe they are not able to tackle these subjects, which prevents them from ever imagining a career in these areas, in particular girls, underprivileged students and students who already struggle with difficulties at school.

This reveals a real need to make STEM more concrete and closer to students.

The teaching and learning experience should more tailored to students’ abilities and needs

Teachers understand that not all students can follow the same course at the exact same pace and perform the same, as they spend time exchanging with students in their class and working on strategies to adapt to everyone. However, this basic fact has been put into the spotlight as schools closed down during the COVID-19 lockdown in spring. Suddenly, both teachers and students had to adapt to new studying context and realities. Surveys and teachers’ interviews have revealed: (1) during the lockdown, classes had to become more interactive and students be made more autonomous or risked students dropping out of virtual classes, (2) those for whom school closures have been the most negative were those who already underperformed at school, (3) even those who performed well could end up disengaged as they saw less point in waiting for the others to progress.

There is a need for educative answers to the COVID-19 context to be inclusive and to give more agency to students to allow for everyone to explore at their own rhythm.

OBJECTIVES

The project partners wish to create the first European virtual museum for STEM education at secondary level, that will include the needs of students with learning disorders.

It will offer an experience that is immersive, interactive and engaging. As in a real museum, the students will be able to go and see what they wish, and to spend as much time exploring the notions and elements presented. To make sure it is useful for school education, it will come with supporting material to help teachers make the most of the tools provided, and guidance to link what it presented in the museum with the STEM programs. The Museum will be accessible from a regular web browser and not limited to virtual reality to make sure, it is usable by most.

TARGET GROUPS: secondary school students & STEM educators and teachers

WHY A TRANSNATIONAL PROJECT

Our approach can have benefits for all learners across Europe where only four countries have reached the 15% benchmark of the European Commission in mathematics and in science. All project partners are based in countries with a rate of low achievers in maths and science above the average of the EU, which makes the development of efficient methods for STEM education even more necessary and relevant: France (21.3%), Croatia (31.2%), Portugal (23.3%) and Cyprus (36.9%). The case of the Belgian partner is particular as the country performs decently in general (19.7% of underachievers) but with large differences between regions as the North of the country (the Flanders region) is one of the best performers while the South (Wallonia) keeps on underperforming as they are under the European average, like the other partners’ countries.
There is a need to work at the EU level on solutions adapted to the needs of learners with Specific Learning Disorders (SLDs), which According to substantiated scientific estimates, the group of European Citizens with dyslexia and specific learning differences encompasses between 5 and 12 percent of the population.

The partners will create the following OER in the 5 languages of the project (EN, FR, GR, PT, HR):

a virtual museum of STEM
a pedagogical guide on the use of virtual museum for STEM education
a creation and users’ guide
60 collections related to the STEM program in secondary education in 4 collections:
the Science Exhibition
the Exhibition of Technological Advancements
the Contemporary Engineering Collections
the Exhibition of Hidden Mathematics

Good Practice

Project Duration: 01/04/2021 – 31/03/2023

Project Number: 2020-1-FR01-KA226-SCH-095602

Website: www.vmstem.eu

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

ARTICLES RELATED TO PROJECT

Virtual Museums Pedagogical Interests

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